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Description

Status effects are temporary conditions imposed on a prospector based on set circumstances or actions.

Prospectors face a number of challenges on Icarus, and have access to a wide variety of strategies with which to overcome those challenges. Status effects can be benign, but they can also help or hinder the prospector's efforts to survive on Icarus. They are conditional: if a prospector performs certain actions, or if specific environmental circumstances are occurring, status effects are the result.

Status Effects

Some status effects confer a positive boon to prospectors, giving them additional Health or increased Stamina regeneration. These are often the result of prospector actions, such as sleeping in a bed or bedroll to gain Well Rested, or eating certain Foods. The Well Rested status effect is affected by the Coziness stat.

Negative status effects are usually the result of something happening to the prospector: they are attacked by some Fauna, for example, and suffer a wound. In addition, a prospector caught in a Storm and without Shelter might be subjected to a negative status effect. Prospectors can often take action to remedy negative status effects, limiting their duration or negating the effect outright.

Positive Status Effects

Positive status effects can be obtained in a variety of ways. Positive status effects are lost when a player is downed or killed.

List of Positive Status Effects
Icon Name Effects Condition Duration
Icon Cooling

Cooling

+10 Rate of Cooling per minute
+10% Heat Resistance
-4% Cold Resistance
Drinking water 10 seconds
Icon Swimming

Swimming

+10 Rate of Cooling per minute
+10% Heat Resistance
-4% Cold Resistance
Submerged Under Water
Immersed in water While in water
Icon Well Rested

Well Rested

+10% Maximum Health
+10% Health Regeneration
+5% Maximum Stamina
+5% Stamina Regeneration
-5% Food Consumption
-5% Water Consumption
Rest on a Bedroll (do not have to sleep) and affected by Coziness 600 seconds
Icon Warm and Cozy

Warm and Cozy

+50% Health Regeneration
+50% Stamina Regeneration
+10% XP Gain
Stand by a firepit, fireplace, or potbelly stove in a sheltered area While next to the controlled fire source
Icon Deathrun

Death Run

+10% Movement Speed
-20% Stamina Consumed
-15% Perceived Threat while stealthed
Respawn after death 30 Seconds
Icon Grace

Grace Period

Temporary Immunity After dropping to moon. 15 seconds

Negative Status Effects

Negative status effects can be imposed in a variety of ways. Some negative status effects can persist through being downed or killed.

List of Negative Status Effects
Icon Name Effect Cause of Effect Status Duration Treatment
Icon Wet

Wet

-20% cold resistance Partially emerged in water Permanent until out of water, then 30 seconds after. -
Icon Cold

Cold

-25% Health Regeneration
-25% Stamina Regeneration
+10% Food Consumption
-10% Water Consumption
Body Temperature is in the "Cold" zone Until Body Temperature is no long in "Cold" zone -
Icon Broken Leg

Broken Leg

-50% Movement Speed
-25% Stamina Regeneration
+25% Food Consumption
-50% Weight Capacity
Severe fall damage 300 Seconds Apply Splint
Icon Poisoned

Poison

-10 Movement Speed
Damage over time
Contact with poisonous animal or weapon 178 Seconds Anti-Poison
Icon Burning

On Fire

+100% Water Consumption
Damage over Time
Body is on fire 15 seconds after leaving source of fire Fire Extinguisher from another player
"Fire Whacked" from another player
Jump into body of water
Icon Overheating

Overheating

+50% Water Consumption
+10% Samina Consumption
Body temperature too high Permanent until body temperature is lowered Perform any actions that would cause the
"Cooling" side effect
Icon Wound

Wound

-25% Maximum Health
-25% Maximum Stamina
-95% Health Regeneration
Cuts/Bites from Fauna Permanent until treated, with a 5% chance of risk of escalation turning into Infected Wound. Heal with a ITEM Basic Bandage Basic Bandage
Icon Deep Wound

Deep Wound

-25% Maximum Health
-25% Maximum Stamina
-95% Health Regeneration
Severe wound from a recent attack Permanent until treated, with a 5% chance of risk of escalation turning into Festering Wound. Heal with a ITEM Suture Kit Suture Kit
Icon Thirsty

Thirsty

+1 Thirst Level
-25% Stamina Regeneration
Water Level is 5% or lower Until Water Level is above 5% Drink Water
Icon Dehydration

Dehydrated

+2 Thirst Level
+6 Stamina Regeneration Delay from
Depleted
+2 Seconds to Stamina Regeneration Delay
-50% Stamina Regeneration
Damage Over Time
Water Level is 0% Until Water is above 0% Drink Water
Icon Hungry

Hungry

+1 Thirst Level Food Level is 10% or lower Until Food Level is above 5%, with a 5% chance of risk of escalation becoming Enfeebled. Consume Food
Icon Famished

Famished

+2 Thirst Level
Damage Over Time
Food Level is 0% Until Food Level is above 0% Eat Food
Icon Disoriented

Disoriented

-10% XP Gain Oxygen Level is 5% or lower Until Oxygen Level is above 5% Consume Oxite or Oxygen container
Icon Suffocation

Suffocation

-50% Max Samina
-20% XP Gain
Damage Over Time
Oxygen Level is 0% Until Oxygen Level is above 0% Consume Oxite or Oxygen container
Icon Dysentery

Dysentery

-50% Nutrition from Food Chance to become afflicted when drinking water Use Anti-parasitics
Icon Pneumonia

Cave Sickness

-50% Health Regeneration
-50% Max Stamina (gradually returns)
-10% XP Gain
Maintain the "Underground" effect for a duration of time 600 seconds Use Anti-Biotics or wait it out
Icon Heavy

Heavy

-70% Movement Speed Over-Encumbered See Removal Carry weight within capacity
File:Icon Light Exposure.png

Light Exposure

-20% Movement Speed Exposure to severe weather See Storm Exposure on UI Seek shelter
File:Icon Medium Exposure.png

Medium Exposure

-40% Movement Speed Prolonged exposure to severe weather See Storm Exposure on UI Seek shelter
Icon Underground

Underground

-50% Health Regeneration
-25% Water Consumption
-33% Max Stamina
Chance of pneumonia
In a damp, enclosed environment (cave) See Removal Exit cave
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